Setting up JME3 in Eclipse
For development with the jMonkeyEngine 3, we recommend to use the jMonkeyEngine SDK.
Alternatively, you can use your favorite IDE: In this tutorial we show how to download and set up the latest nightly build of the jMonkeyEngine 3 for use with the Eclipse IDE. Instructions for NetBeans IDE are also available.
Downloading jME3
The currently available JAR binaries are the nightly builds.
-
Download the most recent zipped build from https://github.com/jMonkeyEngine/jmonkeyengine/releases
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Unzip the file and save it as
jME3.2-stable
in your home directory ($HOME). You should see the following files and directories:-
lib/
– The jMonkeyEngine binaries, and libraries used by the jMonkeyEngine. (Don’t remove) -
jMonkeyEngine3.jar
– Run this to see various feature demos. (optional) -
javadoc/
– jME3 API documentation. (optional)
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Creating a New Game Project
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In Eclipse, choose
-
Project Name:
HelloJME3
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Click Finish
The new project appears in the Explorer.
Setting up Dependencies
Your project depends on the jMonkeyEngine libraries and needs to know where they are.
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Right-click the project in the explorer and choose
-
In the “JAR” selection dialog, browse to the
$HOME/jME3.2-stable
directory. -
Select all JARs in the
lib
directory and click Open.
All necessary JAR libraries are now on the classpath and should appear in the Referenced Libraries list.
For a detailed description of the separate jar files see this list.
Setting up Assets
The easiest way to make sure the asset manager can access the assets is by adding the assets folder to the classpath.
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Go to
Project Properties
-
Select
Java Build Path
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Under the
Source
tab click Add Folder -
Add your Assets folder
Writing a Simple Application
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From the menu call
. Name the src package for example
hello
. -
From the menu call
.
-
Select package
hello
. -
Name the class for example
MyGame
. -
Superclass:
com.jme3.app.SimpleApplication
-
Make sure that the checkbox to
Create the main() Method
is active. -
Make sure that the checkbox to
Inheriting Abstract Methods
is active. -
Click Finish.
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You can now continue to write your first jme3 application!