Maven Artifacts
You can use jME3 with maven compatible build systems.
jME3.2
Artifacts for jME3.1 and jME3.2 releases are available in repositories :
-
Bintray repo: org.jmonkeyengine every artifact of the group org.jmonkeyengine (same as jcenter + few artifacts not eligible for jcenter), click on the
SET ME UP
button to view instruction for Gradle, Maven,…
The group id for all jME3 libraries is org.jmonkeyengine
.
The following artifacts are currently available (version 3.2.0-stable
):
-
jme3-android-native - Native libraries needed for Android
-
jme3-android - Android renderer for jME3
-
jme3-blender - Blender file loader, only works on desktop renderers
-
jme3-bullet-native-android - Native libraries needed for bullet (not jbullet) on android (beta)
-
jme3-bullet-native - Native libraries needed for bullet (not jbullet) on desktop (beta)
-
jme3-bullet - Physics support using native bullet, needs jme3-bullet-native or jme3-bullet-native-android (beta)
Only one version of jme3-jbullet OR jme3-bullet with a single “natives” library can be used. -
jme3-core - Core libraries needed for all jME3 projects
-
jme3-desktop - Parts of the jME3 API that are only compatible with desktop renderers, needed for image loading on desktop
-
jme3-effects - Effects libraries for water and other post filters
-
jme3-jogg - Loader for jogg audio files
-
jme3-jogl - JOGL based renderer (optional replacement for lwjgl / lwjgl3)
-
jme3-lwjgl - Desktop renderer for jME3
-
jme3-lwjgl3 - NEW since jME3.1! LWJGL3-based desktop renderer for jME3 (beta)
-
jme3-networking - jME3 networking libraries (aka spidermonkey)
-
jme3-niftygui - NiftyGUI support for jME3 (Not available in JCenter)
-
jme3-plugins - Loader plugins for OgreXML and jME-XML
-
jme3-terrain - Terrain generation API
-
jme3-jbullet - Physics support using jbullet (desktop only, not available in JCenter)
Only one version of jme3-jbullet OR jme3-bullet with a single “natives” library can be used. -
jme3-ios - iOS renderer for jME3 (Not available in JCenter)
-
jme3-vr - New since jME3.2! Support for virtual reality. (Not available in JCenter)
For a basic desktop application to work you need to import at least
-
jme3-core
-
jme3-desktop
-
jme3-lwjgl OR jme3-lwjgl3
For a basic android application to work you need to import at least
-
jme3-core
-
jme3-android
-
jme3-android-native
Gradle
repositories {
jcenter()
//maven { url "http://dl.bintray.com/jmonkeyengine/org.jmonkeyengine" }
}
def jme3 = [v:'3.2.0-stable', g:'org.jmonkeyengine']
dependencies {
compile "${jme3.g}:jme3-core:${jme3.v}"
runtime "${jme3.g}:jme3-desktop:${jme3.v}"
runtime "${jme3.g}:jme3-lwjgl:${jme3.v}"
}
Maven
<properties>
<jme3_g>org.jmonkeyengine</jme3_g>
<jme3_v>3.2.0-stable</jme3_v>
</properties>
<repositories>
<repository>
<id>jcenter</id>
<url>https://jcenter.bintray.com</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>${jme3_g}</groupId>
<artifactId>jme3-core</artifactId>
<version>${jme3_v}</version>
</dependency>
<dependency>
<groupId>${jme3_g}</groupId>
<artifactId>jme3-desktop</artifactId>
<version>${jme3_v}</version>
<scope>runtime</scope>
</dependency>
<dependency>
<groupId>${jme3_g}</groupId>
<artifactId>jme3-lwjgl</artifactId>
<version>${jme3_v}</version>
</dependency>
</dependencies>
jME3.0
You can use jME3 with maven compatible build systems, the official maven repository for jME3:
-
Bintray repo: com.jme3 (click on the
SET ME UP
button to view instruction for Gradle, Maven,…)
The group id for all jME3 libraries is com.jme3
, the following artifacts are currently available (version 3.0.10
):
-
jme3-core - Core libraries needed for all jME3 projects
-
jme3-effects - Effects libraries for water and other post filters
-
jme3-networking - jME3 networking libraries (aka spidermonkey)
-
jme3-plugins - Loader plugins for OgreXML and jME-XML
-
jme3-jogg - Loader for jogg audio files
-
jme3-terrain - Terrain generation API
-
jme3-blender - Blender file loader, only works on desktop renderers
-
jme3-jbullet - Physics support using jbullet (desktop only) Only jme3-jbullet OR jme3-bullet can be used
-
jme3-bullet - Physics support using native bullet, needs jme3-bullet-natives or jme3-bullet-natives-android (alpha)
-
jme3-bullet-natives - Native libraries needed for bullet (not jbullet) on desktop (alpha)
-
jme3-bullet-natives-android - Native libraries needed for bullet (not jbullet) on android (alpha)
-
jme3-niftygui - NiftyGUI support for jME3
-
jme3-desktop - Parts of the jME3 API that are only compatible with desktop renderers, needed for image loading on desktop
-
jme3-lwjgl - Desktop renderer for jME3
-
jme3-android - Android renderer for jME3
-
jme3-ios - iOS renderer for jME3
For a basic desktop application to work you need to import at least
-
jme3-core
-
jme3-desktop
-
jme3-lwjgl
For a basic android application to work you need to import at least
-
jme3-core
-
jme3-android
Gradle
If you happen to be using Gradle, you’ll first need to add the repository, perhaps so it looks like this:
repositories {
jcenter()
maven { url "http://dl.bintray.com/jmonkeyengine/com.jme3" }
}
def jme3 = [v:'3.0.10', g:'com.jme3']
dependencies {
compile "${jme3.g}:jme3-core:${jme3.v}"
runtime "${jme3.g}:jme3-desktop:${jme3.v}"
runtime "${jme3.g}:jme3-lwjgl:${jme3.v}"
}
Maven
<properties>
<jme3_g>com.jme3</jme3_g>
<jme3_v>3.0.10</jme3_v>
</properties>
<repositories>
<repository>
<id>com_jme3-repo</id>
<url>http://dl.bintray.com/jmonkeyengine/com.jme3</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>${jme3_g}</groupId>
<artifactId>jme3-core</artifactId>
<version>${jme3_v}</version>
</dependency>
<dependency>
<groupId>${jme3_g}</groupId>
<artifactId>jme3-desktop</artifactId>
<version>${jme3_v}</version>
<scope>runtime</scope>
</dependency>
<dependency>
<groupId>${jme3_g}</groupId>
<artifactId>jme3-lwjgl</artifactId>
<version>${jme3_v}</version>
<scope>runtime</scope>
</dependency>
</dependencies>