Blender Buffer Clearing
Before exporting your Blender models, its is recommended that you clean the buffers of any unneeded Action, Material, Texture or UV Image. This is a straight forward process that only takes a few minutes. Failure to do so can lead you into a morass of problems, like having more than one AnimControl, duplicate materials and textures, wasted space from worthless images, just to mention a few potential troubles.
Material, Texture, UV Image Buffers
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Open the UV Image Editor,Material TaborTexture Tab.
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Select the Browse button located next to the material, texture or UV Image name to load the item to be cleared. 
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While holding Shift down, click the X button, also known as the Unlink datablock button, located next to the loaded item. An item that is unlinked will show a 0before it when viewed by selecting the Browse button and will not be saved if you exit Blender.
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Save your file. 
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From the Infoheader select, to close and re-open your file.
The exception to this rule is the Linked Action buffer, for animations, located in the Dope Sheet Editor.
The Linked Action Buffer
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In the Dope Sheet Editor, change the context toAction Editor.
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Click the Action to be linkedbutton and select the action you want cleared.
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Deselect the F button to prevent it from saving. 
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Change the editor type from Dope SheettoNLA Editor. You will see the action listed.
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Click the button next to the action to push it into the stack. 
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Click the small start next to the track name. 
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With the mouse inside the NLA Track List, press X to delete both the track and strip.
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Save your file. 
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From the Infoheader, select.
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Save your file again. 
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From the Infoheader, selectagain.
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Change back to the Dope Sheet Editor.
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Click the Browse Action to be linked button and you will see only the baked action remains and the buffer is now clear of unwanted actions. Select your action. 
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Save your file.