Blender Buffer Clearing
Before exporting your Blender models, its is recommended that you clean the buffers of any unneeded Action
, Material
, Texture
or UV Image
. This is a straight forward process that only takes a few minutes. Failure to do so can lead you into a morass of problems, like having more than one AnimControl, duplicate materials and textures, wasted space from worthless images, just to mention a few potential troubles.
Material, Texture, UV Image Buffers
-
Open the
UV Image Editor
,Material Tab
orTexture Tab
. -
Select the Browse button located next to the material, texture or UV Image name to load the item to be cleared.
-
While holding Shift down, click the X button, also known as the Unlink datablock button, located next to the loaded item. An item that is unlinked will show a
0
before it when viewed by selecting the Browse button and will not be saved if you exit Blender. -
Save your file.
-
From the
Info
header select, to close and re-open your file.
The exception to this rule is the Linked Action
buffer, for animations, located in the Dope Sheet Editor
.
The Linked Action Buffer
-
In the
Dope Sheet Editor
, change the context toAction Editor
. -
Click the
Action to be linked
button and select the action you want cleared. -
Deselect the F button to prevent it from saving.
-
Change the editor type from
Dope Sheet
toNLA Editor
. You will see the action listed. -
Click the button next to the action to push it into the stack.
-
Click the small start next to the track name.
-
With the mouse inside the
NLA Track List
, press X to delete both the track and strip. -
Save your file.
-
From the
Info
header, select.
-
Save your file again.
-
From the
Info
header, selectagain.
-
Change back to the
Dope Sheet Editor
. -
Click the Browse Action to be linked button and you will see only the baked action remains and the buffer is now clear of unwanted actions. Select your action.
-
Save your file.