Blender Buffer Clearing
Before exporting your Blender models, its is recommended that you clean the buffers of any unneeded Action, Material, Texture or UV Image. This is a straight forward process that only takes a few minutes. Failure to do so can lead you into a morass of problems, like having more than one AnimControl, duplicate materials and textures, wasted space from worthless images, just to mention a few potential troubles.
Material, Texture, UV Image Buffers
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Open the
UV Image Editor,Material TaborTexture Tab. -
Select the Browse button located next to the material, texture or UV Image name to load the item to be cleared.
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While holding Shift down, click the X button, also known as the Unlink datablock button, located next to the loaded item. An item that is unlinked will show a
0before it when viewed by selecting the Browse button and will not be saved if you exit Blender. -
Save your file.
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From the
Infoheader select, to close and re-open your file.
The exception to this rule is the Linked Action buffer, for animations, located in the Dope Sheet Editor.
The Linked Action Buffer
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In the
Dope Sheet Editor, change the context toAction Editor. -
Click the
Action to be linkedbutton and select the action you want cleared. -
Deselect the F button to prevent it from saving.
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Change the editor type from
Dope SheettoNLA Editor. You will see the action listed. -
Click the button next to the action to push it into the stack.
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Click the small start next to the track name.
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With the mouse inside the
NLA Track List, press X to delete both the track and strip. -
Save your file.
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From the
Infoheader, select. -
Save your file again.
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From the
Infoheader, selectagain. -
Change back to the
Dope Sheet Editor. -
Click the Browse Action to be linked button and you will see only the baked action remains and the buffer is now clear of unwanted actions. Select your action.
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Save your file.