Please see this forum post for additional information on JME Official VR module.

jMonkeyEngine 3 has a wide range of support for Virtual Reality (VR). The known supported systems are:

HTC Vive and systems supporting SteamVR/OpenVR

Native Oculus Rift support (and through SteamVR)

Razer HDK and systems supporting OSVR

Google Cardboard / GoogleVR

Sample Application

public class Main extends SimpleApplication {

    public static void main(String[] args) {
        AppSettings settings = new AppSettings(true);
        settings.put(VRConstants.SETTING_VRAPI, VRConstants.SETTING_VRAPI_OPENVR_VALUE);
        settings.put(VRConstants.SETTING_ENABLE_MIRROR_WINDOW, true);

        VREnvironment env = new VREnvironment(settings);

            // Checking if the VR environment is well initialized
            // (access to the underlying VR system is effective, VR devices are detected).
            if (env.isInitialized()){
            VRAppState vrAppState = new VRAppState(settings, env);
            vrAppState.setMirrorWindowSize(1024, 800);
            Main app = new Main(vrAppState);

    public Main(AppState... appStates) {

    public void simpleInitApp() {
        Box b = new Box(1, 1, 1);
        Geometry geom = new Geometry("Box", b);

        Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
        mat.setColor("Color", ColorRGBA.Blue);


    public void simpleUpdate(float tpf) {
        //TODO: add update code

    public void simpleRender(RenderManager rm) {
        //TODO: add render code

Google Cardboard VR SDK 1.0 integration


The following projects are not up to date, but may provide functionality not found in the other packages. Google Cardboard up to version 0.6: