Here you can find working combinations of Blender and the OgreXML exporter, with any tips or bugs associated with each.

Blender VersionOgreXML Exporter VersionNotes

2.78

Root bone, no transforms on object, no envelopes

2.6.3

Root bone, no transforms on object, no envelopes

2.6.2

Root bone, no transforms on object, no envelopes

2.6.1

?

2.6.0

?

Tips

Tips for exporting animations through OgreXML correctly:

  • apply all transformations

  • armature should have 0,0,0 transformation (loc,rot,scale)

  • model object should have 0,0,0 transformation (loc,rot,scale)

  • root bone should have 0,0,0 transformation (loc,rot,scale)

  • no envelopes

ogre_solved.jpg ogre_solved2.png

Troubleshooting

Q: My animation is stretched.

A: Use the exporting tips provided above