jMonkeyEngine Tutorials and Documentation
Tutorials for Beginners
The beginner tutorials demonstrate the most common use cases and explain basic concepts. We encourage you to run the sample codes and experiment with them. All example code is included in the jMonkeyEngine SDK: Simply create a new project from the
JmeTests template. To start writing your own projects, create a new file from the
- Hello SimpleApplication – Initializing a SimpleApplication
- Hello Node – Transforming Geometries and Nodes in the Scenegraph
- Hello Assets – Loading 3-D models, scenes, and other assets.
- Hello Loop – Triggering actions in the update loop
- Hello Input – Responding to keyboard and mouse input
- Hello Material – Setting Materials, Textures, Transparency
- Hello Animation – Controlling animated models
- Hello Picking – Shooting, pressing buttons, selecting, picking up items
- Hello Collision – Making walls and floors solid
- Hello Terrain – Creating hilly landscapes with textures
- Hello Audio – Accompanying places and actions with 3D sound
- Hello Effects – Creating particle effects such as fire, explosions, spells.
- Hello Physics – Bouncing ball and falling bricks
- Hello Vector3f – Vector visualization & vector operations
- Hello Chase camera – Chase camera (aka 3rd person camera) example
See also: Trouble running the samples?
For more help getting started, check out this tuts+ guide on “ How to learn jMonkeyEngine 3”.
Documentation for Intermediate Users
Now that you understood the basics, let's put it all together. The following intermediate articles help you to understand how to use these concepts in context.
3D Graphics Concepts
Video Use Case Tutorials - Note these videos use alpha features only available in the next release
Learn from sample code in src/main/java/jme3test (also available in the sdk by File > New Project > JME3 Tests) and the example games provided by the community!
Documentation for Advanced Users
Now that you understand the concepts, it's time to make the most of the jMonkeyEngine. Deep-dive into the API and learn about all options, including less commonly used advanced methods. Don't over-extend yourself, developing a good game requires time and dedication. One step at a time, champ! :)
Controlling Game Logic
Managing Objects in the 3D Scene Graph
Animations and Scenes
Create jme3 compatible racing tracks in blender * Video: Create jme3 compatible models in blender
Exporting OgreXML scenes from Blender to JME3
Materials, Light, Shadow
Audio and Video
Post-Processor Filters and Effects
Artificial Intelligence (AI)
Graphical User Interface
Logging and Debugging
Android specific development
Virtual Reality & Simulation
jMonkey User Contributions
These code examples are not supported by the core team and we cannot guarantee their correctness:
The jMonkeyEngine SDK is our recommended game development environment.
Here are some videos of how the jMonkeyEngine SDK makes your development team's life easier:
- Read the SDK documentation for details.